Battle Group (Vehicular Combat)
Large scale warfare with ground and air vehicles. Battles are long and require careful planning to maintain map control and complete objectives.
Deathmatch
In Deathmatch, two teams of up to 12 players compete to obtain a target number of kills. Respawning in this mode is unlimited, and up to 32 players can connect to a match at any given time.
Conquest
In Conquest, two teams fight to capture bases both neutral and enemy-controlled to slow a constant decrease of ‘Kill Points’. At the outset of the game, both teams lose Kill Points at an equal rate, but as bases are captured, the team with the greater number of bases will begin losing Kill Points slower. Victory is achieved either when one team has captured all bases and the opposing team can no longer respawn, or if the game time limit is reached, in which case the team with the higher number of Kill Points wins.
Mission Mode
In Mission Mode two teams compete across a large map to capture flags and eliminate members of the opposing team. Flag captures and enemy kills reduce the pool of enemy points; deplete all of the enemy team’s points to win.
Total War
In Total War, two teams of 16 fight over a large map for control of a central base. Controlling the central base awards 5 points, and killing an enemy awards 1. There are also ‘flag bases’ around the map which award 2 points when captured and allow friendly team spawning. Gain the set amount of points in the round to win. Each team can also gain special Equipment (Silver) and Battle Support (Gold) points which can be spent to summon vehicles and trigger special abilities. Gain Equipment Points by performing actions like capturing bases and killing enemies. Gain Battle Support points through negative actions like losing a target to an enemy or having team members killed. Equipment Points and Battle Support Points can be spent by any team member using Respawn UI.
Capture Mode
In Capture Mode, teams begin occupying opposing bases on either side of the map. In the middle of the map is a neutral base, which both teams initially attempt to capture once play begins. Whichever team captures the neutral base first becomes the Defenders, with the other team then becoming the Challengers. The Defenders must defend the centre base for a certain period of time to win the match, while the Challengers must attempt to take over the base before time runs out to claim victory instead.
Tank War
Players in Tank War can choose between 4 tank types (Firepower, Defense, Speed, and Support), each with their own strategic advantages. Players cannot exit their tanks once spawned, and tanks will automatically regenerate health over time. Achieve the set number of enemy kills to win.