Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
items [2021/05/14 01:31]
admin
items [2021/05/25 01:48] (current)
admin
Line 13: Line 13:
 ===== Inventory and Bags ===== ===== Inventory and Bags =====
 Defeated creatures often drop various **Items** onto the ground when slain. If you can see an item, and are the one who slew its former owner, then you can pick it up by pressing **Space**. Your character will pick up the nearest available item, but you'll have to keep pressing space if you're amidst a pile of loot. Defeated creatures often drop various **Items** onto the ground when slain. If you can see an item, and are the one who slew its former owner, then you can pick it up by pressing **Space**. Your character will pick up the nearest available item, but you'll have to keep pressing space if you're amidst a pile of loot.
 +
 +{{ :​beginners_guide:​loot.png?​ 500 nolink }}
  
 Except for **Gold**, which is added directly to your character'​s cash total, all items will take up space in your **Inventory**,​ which you can check by pressing **I**. Each different item you find takes up an additional inventory space, and you begin with only 25 inventory spaces. So you'll want to equip additional **Bags** pretty soon, which can be purchased from clothing dealers throughout the Land. You can equip two additional bags, which each add another 25 slots to your inventory. Some bags even enhance your character, but these are rare and precious. Except for **Gold**, which is added directly to your character'​s cash total, all items will take up space in your **Inventory**,​ which you can check by pressing **I**. Each different item you find takes up an additional inventory space, and you begin with only 25 inventory spaces. So you'll want to equip additional **Bags** pretty soon, which can be purchased from clothing dealers throughout the Land. You can equip two additional bags, which each add another 25 slots to your inventory. Some bags even enhance your character, but these are rare and precious.
  
 You also have a **Disassemble Bag** in your inventory, which is specifically for the items you receive when disassembling equipment, also known as **Particles**. Particles are automatically placed into your Disassemble Bag, and can't be removed from it. You also have a **Disassemble Bag** in your inventory, which is specifically for the items you receive when disassembling equipment, also known as **Particles**. Particles are automatically placed into your Disassemble Bag, and can't be removed from it.
 +
 +{{ :​beginners_guide:​bags.png?​ nolink }}
  
 Moving your mouse over an item reveals its name, and clicking it once reveals the item's **Tooltip**,​ which provides additional information about it. An icon in the upper-right corner of the tooltip, when moused over, reveals whether an item can be traded with other players, sold to NPC merchants, placed in storage, or discarded. Moving your mouse over an item reveals its name, and clicking it once reveals the item's **Tooltip**,​ which provides additional information about it. An icon in the upper-right corner of the tooltip, when moused over, reveals whether an item can be traded with other players, sold to NPC merchants, placed in storage, or discarded.
  
-The first three functions will be explained later, but **Discarding** an item removes it from your inventory, and drops it onto the ground near you, where other players may be able to pick it up if they see it.+The first three functions will be explained later, but **Discarding** an item removes it from your inventory, and drops it onto the ground near you, where other players may be able to pick it up if they see it. Some items can't be discarded, but can be **Destroyed** by moving the item to the trash can icon. Destroyed items are gone forever, and can't be reclaimed.
  
 **TIP:** The **Sort** function organizes all the items in your bags, but the game's idea of organization might not match yours. **TIP:** The **Sort** function organizes all the items in your bags, but the game's idea of organization might not match yours.
Line 28: Line 32:
  
 To equip a weapon or clothing item, either double-left-click on it in your inventory, or click and drag it to the appropriate slot on your **Character Window**, which can be accessed with **C**. Clicking an item once will display all of its information,​ while information on your currently equipped item of the same type, if any, will appear to its right. Equipping an item when you already have one of the same type equipped will remove the existing item and place it back into your inventory. To equip a weapon or clothing item, either double-left-click on it in your inventory, or click and drag it to the appropriate slot on your **Character Window**, which can be accessed with **C**. Clicking an item once will display all of its information,​ while information on your currently equipped item of the same type, if any, will appear to its right. Equipping an item when you already have one of the same type equipped will remove the existing item and place it back into your inventory.
 +
 +{{ :​beginners_guide:​equipment.png?​ nolink }}
  
 Weapons and clothing can be enhanced and modified in multiple ways, which are the subject of their own section. ​ Weapons and clothing can be enhanced and modified in multiple ways, which are the subject of their own section. ​
Line 33: Line 39:
 ==== Weapons ==== ==== Weapons ====
  
-Even the most basic **Weapon** will increase your kung fu damage when equipped. You can strike opponents when unarmed, but most kung fu techniques require you to have a specific type of weapon to perform them. Techniques for unarmed combat inflict more damage when you wear gloves ​(which function like weapons). But to equip a weapon properly, you will need to meet its **Prerequisite** values for level, Strength, and Dexterity. You can equip weapons when you don't meet the prerequisite,​ but the item won't be as effective as it would be in the hands of a qualified wielder, and its **Durability** will decrease rapidly.+Even the most basic **Weapon** will increase your kung fu damage when equipped. You can strike opponents when unarmed, but most kung fu techniques require you to hold a specific type of weapon ​in order to perform them. Techniques for unarmed combat ​have the **Hands and Feet** weapon type, and inflict more damage when you wear **Gloves** ​(which function like weapons). ​
  
-**Bracers** function like other weapons, except bracers increase the damage of chi kung instead of kung fu, and they require a prerequisite Wisdom value instead of Strength. Bracers count as a separate ​weapon type, so you can't use Hands and Feet techniques while wearing them.+To equip a weapon properly, you will need to meet its **Prerequisite** values for level, Strength, and Dexterity. You can equip weapons when you don't meet the prerequisite,​ but the item won't be as effective as it would be in the hands of a qualified wielder, and its **Durability** will decrease rapidly. Attribute increases from buffs or equipment won't apply, only your base values. 
 + 
 +**Bracers** function like other weapons, except bracers increase the damage of chi kung instead of kung fu, and they require a prerequisite Wisdom value instead of Strength. Bracers count as their own weapon type, so you can't use Hands and Feet techniques while wearing them.
  
 You can equip an extra weapon and swap between it and your primary weapon with **W**, but you'll only gain the benefits of one weapon at a time. You can equip an extra weapon and swap between it and your primary weapon with **W**, but you'll only gain the benefits of one weapon at a time.
Line 41: Line 49:
 ==== Clothing ==== ==== Clothing ====
  
-**Clothing** can turn aside a deadly blow and steady your wrist enough to turn the occasional miss into a hit. Kung fu requires too much fluidity and freedom of motion for heavy armor to be viable, but various useful shirts, pants, wristbands, hats, and shoes can all be found, and are vital to your survival. Clothing requires a prerequisite level to wear properly, or else it will degrade quickly. +**Clothing** can turn aside a deadly blow and steady your wrist enough to turn the occasional miss into a hit. Kung fu requires too much fluidity and freedom of motion for heavy armor to be viable, but various useful shirts, pants, wristbands, hats, and shoes can all be found, and are vital to your survival. Clothing requires a prerequisite level to wear. If you don'​t ​meet the minimum levelthen you can't wear it at all.
- +
-**Shirts** and **Pants** increase your defense against physical kung fu damage. Shirts and pants can also have **Pockets**,​ inside which you can keep **Accessories** to gain their bonuses. **Hats** increase your **Dodge Rating**, and **Wristbands** increase your **Attack Rating**, letting you more easily avoid physical attacks and strike true with your own. **Shoes** ​don'​t ​do anything on their ownbut can carry powerful magic, like other clothing.+
  
 Most clothing is specially made for **Male** or **Female** body types, and you can't equip clothing made for the opposite sex. Most clothing is specially made for **Male** or **Female** body types, and you can't equip clothing made for the opposite sex.
  
-Clothing often comes in matched **Sets**, and you'll gain additional stat bonuses from each piece if you wear more pieces from the complete ​set. A new piece of clothing might not be so impressive, unless ​you acquire more of the matching outfit.+Clothing includes **Shirts**, **Pants**, **Hats**, **Wristbands**,​ **Shoes**, **Bags**, and **Costumes**.  
 + 
 +Clothing often comes in matched **Sets**, and you'll gain additional stat bonuses from each piece if you wear other pieces from the set. A new piece of clothing might not be so impressive ​until you acquire more of its matching outfit.
  
 **TIP:** Many types of clothing have stats which make them more suitable for either kung fu (physical) attackers, or chi kung attackers. **TIP:** Many types of clothing have stats which make them more suitable for either kung fu (physical) attackers, or chi kung attackers.
 ---- ----
 ===== Accessories ===== ===== Accessories =====
-The various jewelry, relics, and trinkets you find in the Land are collectively known as **Accessories**,​ and all of them grant you various bonuses when you carry them. But in order to carry even a single accessory, you'll need a shirt or pair of pants with **Pockets**. Each pocket holds a single accessory. ​+The various jewelry, relics, and trinkets you find in the Land are collectively known as **Accessories**,​ and all of them grant you various bonuses when you carry them. But in order to carry even a single accessory, you'll need a **Shirt** **Pants** ​with **Pockets**. Each pocket holds a single accessory. ​
  
 Accessories can't be modified to the same extend as equipment, but you can unlock additional properties from them. See the appropriate section for more information. Accessories can't be modified to the same extend as equipment, but you can unlock additional properties from them. See the appropriate section for more information.
  
 Like clothing, accessories can also be part of matched **Sets**, gaining additional stat bonuses when more of the set is equipped. Like clothing, accessories can also be part of matched **Sets**, gaining additional stat bonuses when more of the set is equipped.
 +
 +Some accessories are also **Relics**, which means that you can't equip more than one of them.
 ---- ----
 ===== Durability and Repair ===== ===== Durability and Repair =====
Line 62: Line 72:
  
 Since equipment represents a significant investment in time and value, you'll want to keep yours maintained. Any **Blacksmith** or **Clothier** can repair all of your equipment, for a reasonable fee.  Since equipment represents a significant investment in time and value, you'll want to keep yours maintained. Any **Blacksmith** or **Clothier** can repair all of your equipment, for a reasonable fee. 
 +
 +{{ :​beginners_guide:​repair.png?​ nolink }}
 ---- ----
 ===== NPC Trading ===== ===== NPC Trading =====
-Most of the items you find in the world won't be of much use to you, or you'll outgrow existing itemsOther items, try as you might, can't be found just lying around. There are plenty of **Merchants** in the Land to help you with both of these problems.+Most of the items you find in the world won't be of much use to you, or will eventually be outgrownAnd some necessary ​items, try as you might, can't be found just lying around. There are plenty of **Merchants** in the Land to help you with both of these problems.
  
 To use a merchant, talk with them, and see if they have a **Trade** function under their dialogue window. If they do, they'​ll have items for sale, and will purchase any item which can be sold (any merchant is willing to purchase any item). Clicking Trade opens the **Buy/Sell Item** window. To use a merchant, talk with them, and see if they have a **Trade** function under their dialogue window. If they do, they'​ll have items for sale, and will purchase any item which can be sold (any merchant is willing to purchase any item). Clicking Trade opens the **Buy/Sell Item** window.
 +
 +{{ :​beginners_guide:​vendor.png?​ nolink }}
  
 To buy an item, double-left-click on it, and enter the amount you wish to purchase. **Enter All** will set the purchase amount to the maximum number of that item which can be held in a single inventory slot. Press **Confirm** and the appropriate amount of gold will be deducted from your funds, and the item(s) will be placed in your inventory. To buy an item, double-left-click on it, and enter the amount you wish to purchase. **Enter All** will set the purchase amount to the maximum number of that item which can be held in a single inventory slot. Press **Confirm** and the appropriate amount of gold will be deducted from your funds, and the item(s) will be placed in your inventory.
Line 73: Line 87:
  
 If you sell an item by accident and want it back, you can open any merchant NPC's **Repurchase** function and buy it back, but it will cost twice as much gold to repurchase as what you sold it for. You can only repurchase the last 25 items you sold, and sold items can't be repurchased after 24 have passed. You don't have to repurchase an item from the same merchant you sold it to, but all merchants you deal with share the same repurchase list. If you sell an item by accident and want it back, you can open any merchant NPC's **Repurchase** function and buy it back, but it will cost twice as much gold to repurchase as what you sold it for. You can only repurchase the last 25 items you sold, and sold items can't be repurchased after 24 have passed. You don't have to repurchase an item from the same merchant you sold it to, but all merchants you deal with share the same repurchase list.
 +
 +{{ :​beginners_guide:​repurchase.png?​ nolink }}
 +
 +==== Merchant Types ====
 +Different merchants specialize in specific types of wares.
 +
 +**General Stores**: Basic equipment modification items, clan supplements.
 +
 +**Blacksmiths:​** Simple weapons.
 +
 +**Clinics:​** Healing herbs and pills.
 +
 +**Clothiers:​** Simple clothing and bags.
 +
 +**Taverns:​** Food, clan supplements.
  
 **TIP:** When you arrive in a new location, have a quick talk with every NPC. A few will have rare and exotic items for sale, despite not advertising themselves as merchants. **TIP:** When you arrive in a new location, have a quick talk with every NPC. A few will have rare and exotic items for sale, despite not advertising themselves as merchants.