Expedition Dungeons
Nest of Cherubim
Minimum expedition of 12
Level: 190+
Map: Morse Yawalai
Entry Fee: 1,900,000 DIL
Time Limit: 50 minutes
Rewards:
- Title: Master of Cherubim – DK ATT 1000
- Red Monkey Earrings
- Shining Smelting Stone
- Grand Meister Skill Book Random Box
- Independent Necklace
- Helion Blessing Token
- Helion Ordeal Token
- Helion Courage Token
- Medial 189/159
- Critical Bijou 38
- costume crests
- 8%/9%/10% weapon socket stones
- Critical/Vital/Destroy 8%/9% weapon socket stones
- Cherubim's Ripped Wing
- Cherubim's Rage Rune
About:
The mightiest of the birdlike Aquirai holds court in the once holy Space of Pilgrimage. Even the strongest Dekaron stands no chance against Cherubim - you will need a small army to even have a chance at reaching Cherubim himself.
Your first obstacle, beyond the waves of elite Aquirai, are the three Guard Stones, which are each guarded by waves of intangible spirits. You will need to destroy these spirits as they appear, until their guard stone becomes vulnerable. Each guard stone must be destroyed within 15 seconds of each other, or else they will reappear at full health and their respective guardians' numbers will be renewed.
After a battle with Kadirun, your expedition will enter a large chamber. The Rotten creatures here can summon an endless chain of explosive Schimmels, which spell instant death to anyone caught in their blast. Also found in this chamber are ghostly warriors and archers, who are stationary and manifest briefly to attack - the only time they are visible and vulnerable. All the guardians in this room drop Soul of Aquirai when killed. These need to be collected and donated to the statue at the room's exit in order to advance.
After another battle with waves of minions, your expedition will reach Ephri, who needs to be dispatched to open the way to Cherubim. Cherubim will not appear unless a Summon Scroll of Covenant is used upon the statue in the penultimate room of the dungeon. This scroll can be crafted by anyone, at the steep price of 50 Naruke.
Expedition members who are killed while the dungeon remains active are sent to holding cells from which they cannot escape. There are three opportunities, over the dungeon's course, for the expedition to release all contained prisoners, but the slain cannot otherwise re-join the expedition if they fall and aren't revived.
Karon's Transport Ship (Fresh) Expedition
Minimum expedition of 12
Level: 180+
Map: The Qualines
Entry Fee: 1,200,000 DIL
Time Limit: 60 minutes
Rewards:
- Title: Conqueror of Transport Ship – DK Att 1000
- Title: Guardian Knight of Incar Order – Dmg Res 1%
- Nostalgic Pirate's Coin
- Sinked Sailor's Ring
- Submerged Sailor's Ring
- Bogged Down Sailor's Ring
- Shining Kardia
- Level 1 & 2 Meister skills
- Guard Bijou 78/99
- All Defense 67/73
- Medial 159/189
- Sardonyx 25/30
- Resistance 8%/9% weapon socket stones
- Physical/Magical Penetration Stone 0.1/0.3/0.5%
- Hell Talos' Heart
About:
Even if you've already dispatched Abyss Herald from the captured Incar transport, the true test of your command versus the demons' lies in taking on a crew of wayfaring monstrosities with an expedition. Hell Harold and his minions will be stronger than ever.
You must first clear your way through legions of Lizard Men Warriors and Shamans, while simultaneously dealing with attacks from bosses Hell Schwyz, Hell Xyclophish Arkt, and Hell Lites Konigin. Each boss and their minions must be vanquished for the next area to open.
Lizard King Shaman are not especially powerful, but the terrible Sacrifice of Summon refuses to let them die. Only 7 expedition members can move through the portal to destroy the boss and undo the spell; the rest must endure attacks from unkillable minions until the curse is lifted.
Hell Drasens Ein, Zweii, and Driete are you standard dragon bosses, but you only have seven minutes to fight your way to each and destroy them, or else the encounter will reset. It may be worth your while to split your expedition three ways.
You won't be able to board the ship itself until you've clear the beach of dozens more minions and taken down Hell Talos. Once aboard, you'll finally come face-to-face with the strongest demonic pirate of the seas, Hell Harold.
When Hell Harold is defeated, you can leave immediately. But you can ask Rezeena to summon an additional boss, Extremely Furious Talos, for ten Super Passes. The optional boss isn't easy, but you'll receive an additional drop of loot if you win. Regardless of your remaining time, you will only have ten minutes to fight Extremely Furious Talos.